Programm director Sergey Galaktionov about business game

The world has changed, and when we were developing the business program of the «Eurasia Global» forum, of course, there was a temptation to do traditional things with expert panels, sections dedicated to international political cooperation, youth cooperation, intercultural communications, and so on. There is so much of this, and we began to analyze what is missing now, and realized that almost all the formats that bring together young people from different countries, it does not involve active modeling of relations, their consequences, that's how the idea came to hold the main business program in the format of a big game of a polycentric world, where each participant had citizenship of one of eight game country blocks and roll its function or profession within the game of politicians, economists, entrepreneurs, scientists, children, media, those roles that are responsible for various social spheres of life from the formation of production to innovation, trade balance, ecology and so on.

All these roles were solved by certain cases, and the cases are quite real about current geopolitical challenges, for example, to localize production, as many countries are doing now, transferring them from other territories to themselves, or, conversely, to try to preserve the global chain of cooperation. To focus on the development of the child as a really child or to prepare him for a future workplace. Focus on your own standard of education or try to copy the global one. Each of the solutions of the cases had a certain impact on the world, which moved countries and moved the global balance. After the first two moves, a crisis occurred in the game: one of the countries was in a sharp draw-down and in order to pull it out and prevent a crisis, refugees, migration, falling borders, the countries had to agree and make a world economic support fund, which took away part of their sovereignty to pull out these countries, this led to that after three days of a business game, when their myths appeared, the participants got to know each other, solved cases, they had strategies in the last week when they met as the country, before that they had not met like this in the game, and they had to change their minds about the strategies due to available resources in order to promote their side as much as possible. Of note, if we are talkind about the game itself, in addition to the cases, there were two more special tracks: one track is for politicians, who managed resources and influence, also they could place their projects on their own territory or on someone else's in order to influence it, seize or mark up their factory or their media agenda, and so on next. There was also a (second) track for the media - those people who control public opinion and move in reality the decision of the participants, what they bet on through myths, artifacts, articles, how modern media in a complex and, in fact, despite the fact that the game is over, we know the results, which country scored more total points, the media, has not stopped yet and the chats of the participants are bursting with messages, myths, proposals, agenda promotions and so on.

Let's take the methodical side. It sounds like a lot of fun, but the question always arises, are there any real educational results here? And yes, they are. Firstly, all the cases and problematic situations are taken from real life and the forks that are in them, they are dictated by the most relevant current geopolitical trends, the participants got acquainted with it and felt the balance of certain decisions in action and now look differently at how decisions are made in the world. Secondly, everyone had to build real intercultural and inter-ethnic communication, because participants from 64 countries were mixed up in the game teams, they had to agree on the language and the policy of actions, how they perceive the country, they even had to coordinate their strategy, agree on how they would support each other. Third, the aspect of the world balance was introduced. In any game, you always want to convince and say, "no, guys, you're there somehow by yourself," but here is the world balance influenced each participant, and I had to think about my messages, about what kind of world we want to create and create it through game actions. Well, probably the most important final one - the participants formulated the conclusion that a polycentric world should not only be created, but also preserved, and in order to preserve this world, they proposed to make a declaration of a polycentric world, which will be issued tomorrow. How we plan to manage this further: for us, this is a prototype of a new format of international youth communication, because now we can take the stuffing of the game in other directions, not only economics and politics or not only media education, but also any other. We have the technology to discuss the most problematic situations as cases, it doesn't matter if they are ethical, moral, political or geopolitical, because in principle their consequences are predictable, but through the game the participants manage to discuss it differently and look at the world from a slightly different point of view, so this is now, but to some extent a universal format for discussing the most pressing problems of international youth relations. One of the ideas that came to the participants and organizers at the «Eurasia Global» forum, due to the fact that this is the equator, in relation to the world Youth Festival, is to make the next platform at the world Youth Festival, where we will discuss the most problematic geopolitical situations by that time and, most likely, we will succeed.